

Add a thin podium for the model to sit on. Scale the model down to an appropriate architectural scale. Our example model has already been cropped nicely. More information regarding this release can be found in the iCube’s forums on the official 1.5x release thread. Crop your model so that it only shows the important context elements. There is also a Multiscatter for Maya plugin offered by iCube as well. In addition to these render engines, the Multiscatter plugin also offers API support for custom integration into other software. While popularized for its use with Chaos Group’s V-Ray rendering engine, the iCube R&D Group’s Multiscatter plugin now accommodates use with the following rendering engines: Multiscatter is a popular plug-in for 3DS Max and works with the V-Ray rendering system to help create complex systems such as grasses, cities, and can handle millions of unique instances. The new 1.5 release supports the following versions of V-Ray: Multiscatter’s core functionality is built around its support for V-Ray. And in this image Im using 0.1 for the burn value. here In this image Im using 1.0 in burn value. To get proper effect you need to avoid playing with the dynamic range. The new Multiscatter 1.5 release supports Glare/color correction: in recent updates V-Ray changed how vray lens effect work. The video below shows a brief overview of some of the improvements to the paint tool built into Multiscatter for 3DS Max. One of the most-highly sought-support for V-Ray light scattering-will allow users to distribute V-Ray light objects in the same ways that regular scene objects can be distributed. ) draw feedback into the viewport as you work with them, this provides a means of turning this feedback on and off. This much-anticipated new release offers support for several features in strong demand by users.
